Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Civilization Bonuses: A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. This last advantage also applies for their faster-attacking Cavalry Archers. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. But Onagers, Trebuchets and BBCs can be useful. Age of Empires II: The Age of Kings/Mongols - StrategyWiki Mangudai should go together and be intensively microed. It can beat almost all civilizations in style, Mangudai and rams! Rattans will fare much better, with their amazing pierce armor and 11 attack. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Mongols get a crazy early game bonus for hunting. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Join. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Thank you so much for your kind words! Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Once they are able to construct a Siege . While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Learn the build for a 15 minute fast castle into a 3 town-center boom. Will we finally learn how to defeat the Mongols in the Imperial Age? "Fuck you, I'm faster so I'll run away and shoot more arrows! After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. This makes them probably the best units for hit and run tactics. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. The same goes for the rest of siege Unique Units. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Outside these areas of expertise, the Mongols fare rather poorly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Elite Cannon Galleon removed from the technology tree. How to counter a 18p mongols archers rush? : r/aoe2 Strategies with mongols aside of mass mangudais : r/aoe2 Heres a Table with the particular units I have considered. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Index @ Age of Empires 2 Strategy Center A true Labour of love. Mangudai (non-Elite) frame delay reduced to 5. Disclaimer: Im not saying that these units are effective to stop a Mongol push. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Speaking of those two units you generally want to use Hussars as a meatshield for them. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Brilliant work and I hope you keep enjoying the game for many years to come. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Like literally every game and it's the only non-siege unit they make. They pretty much have no real weakness. Later, when Hussars are included into the Mongol army, they will become useless. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. This page was last edited on 9 July 2014, at 16:48. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Watch out for enemy Onagers, who can shred a whole Skirm army. 120. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Age of Empires | Mongols voice REMIX - YouTube The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. You have to scout your enemy and keep checking what they're doing. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. I'll take it as a compliment. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Heavy Cavalry Archers need to be considered here. What it essentially means is foreigners. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Learn the build for a 15 minute fast castle into a 3 town-center boom. Thank you in advance. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More The attack bonus against rams is removed. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Mangudai Rate of Fire increased (made slower) to 2.1. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Bottom. Manage all your favorite fandoms in one place! https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Each civilization in AoE2 has its unique unit with their own strengths and counters. Rams and Scorpions will be shredded by Mongols. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Age of Empires II Microsoft Corporation. New artwork, new animations, and new civilizations. Help us expand it, and you get a cookie. They do everything. Most of the citys 100,000 inhabitants were murdered. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. 6 sheep. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. Just another day as a Mongols Player : r/aoe2 and our The Mongols have access to the following units, buildings, and technologies. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Age of Empires II: Definitive Edition 'Fast Castle' strategy guide No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Mongols (Age of Empires II)/Tree Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Well leave these also apart and start considering the scout line. Skirmishers are the main common counter to Mangudai. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Well consider later a few exceptions to this rule. Both openings can cripple our economy if not walled correctly. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Notice than some of the civs dont even get a unit in bold. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs.
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